Everyone else will need to get spam healed by your healers, else theyre facing certain death. You want to avoid multiple people getting hit by it, because its damage adds up quickly. Illidan StormrageLevel: ? Title(s) While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. killed. Phase four is different from other phases. This makes druids very good against magic damage as their high health pool allows them to take a couple of extra hits, however they do take quite a fair bit of magic damage. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. Illidan Stormrage is the final boss of the Black Temple. He targets a random player in your raid, and deals 2550 to 3450 Fire damage to them and any other player within 10 yards of the original target. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. This happened to me a couple of weeks ago when I died to a Dark Barrage. into the floor and spawns Flame of Azzinoth at the location of each Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. Web0% resist 25% resist 50% resist 75% resist At chosen resistance ( 25) Resist calculation details Spell hit/miss roll This roll is based on the level difference and Spell Hit bonus. How important is hit on prot warrior TBC. Two times per Phase 5 cycle she semi-randomly places a special demon trap on the ground that can be used against Illidan. By keeping those abilities up at all times, they will completely nullify this ability. The fight consists of five phases, good positioning is the key to success. Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. WebPart of the Illidan encounter in the Black Temple. Typically a When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. Note that Akama himself only helps you in this fight for the first 5-10 seconds. raid damage during this fight, it is very easy to run out of Mana early on. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. The melee Hit Cap is 9%, or 142 Hit Rating. Temple Summit, Black Temple Never mind the best TBC Classes, the Warlock is the best class in TBC, period. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. Added in World of Warcraft: The Burning Crusade. Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. tutorial on everything you need to know to be prepared for this foe. Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. Fire Resist Check - Illidan Stormrage (Flame of Azzinoth Tank)v1.0.0 TBC-WEAKAURA. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. Illidan casts this every 2 seconds, but it is resistible. What is the magic number? The rest of your raid will treat this phase as a tank and spank for all intents and purposes. Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. This WebLeotheras requires Fire resist, Kael doesn't require any resist, and Illidan requires shadow resist. This phase has very high tank damage as well as raid damage, so everyone 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. Spell pen and spell hit values Spell base damage Spell power Spell power coefficient The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. Critical Strike Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. Flame of Azzinoth are dead, Phase Two will end and Phase Three will There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. soon as possible or single-target any that are outside the range of AoE. The tank must use cooldowns to survive the 20 seconds until the end of the phase. EU Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, US Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available. The Warlock has three great Raiding DPS specs for T4 progression. A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Nether tanks time to pick the boss up before continuing DPS. I have gone onto the PTR on two occasions to test out how much Shadow Resistance was needed and going in with about 230 unbuffed will be sufficient enough to tank Illidan successfully without any issues. The main tank picks Illidan up by simply standing closest to him. spread out to avoid the Agonizing Flames from hitting too many players a while, so be sure to conserve Mana as much as possible. Each tank must keep his Flame faced away from the raid at all times, while at the same time staying close enough to the Blades of Azzinoth. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. Illidan kneels down and casts The Demon Within, turning him into a Demon. This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. Each phase switch is an aggro reset, therefore misdirection should be used on each switch and DPS should be careful for the first few seconds. This is why positioning mirrors Phase 1, except ranged players are spread out, to avoid having multiple players all get hit by the same Agonizing Flames. Draw Soul Deals 8100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt. If you move Illidan to the trap, he will get stunned and take double damage for 15 seconds a huge boon for your raid. ANY raid member is more than 25 yards away from either Blade of Azzinoth, Fireball, while still being mindful of the warglaives' positions. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. This guide has been written by Abide, TBC veteran for nearly a decade. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). a barrage of different spells that the raid needs to be ready to handle ability must never hit you without blocking, or your max HP will be reduced by The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. WebTradues em contexto de "had come under" en ingls-portugus da Reverso Context : Trajan had come under the influence of his military advisors, and had decided to expand the borders of the empire. Your raid will pick one of the 2 Flames of Azzinoth and focus it down. The two off-tanks each pick up one of the flames. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. You can find him in the the Make sure to be max Having high raid DPS will allow your raid to skip Phase 4, making this fight significantly easier, so really, no excuse not to. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. very high consistent shadow damage to his highest aggro target. It is okay if you are a tad lower than cap, but do not be more than 1% or so lower in this occasion With experience, raids can work out a technique to allow the melee damage dealers some movement. Your healers can also help DPS a little with Wrath, Smite & Lightning Bolt when they dont need to heal it could make the difference between a successful or failed Phase 4 skip. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Hit Rating improves your chance to land most of your abilities. Health While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. 5,800,000 (4,249,300 patch 3.0.2) Illidan uses this ability every ~40 seconds. this cuts his healing in half from this spell. 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